Until not long ago sports-related motion capture systems (mocap) were primarily available in research labs, rehab facilities or biomechanics departments at universities. Historically, much of the work in this arena has been performed by biomechanists who specialize in the study of movement in biological systems, including human beings. They generally use the principles of physical mechanics combined with biology to understand:
How biological systems move
How they can move more effectively and efficiently
Why they sometimes get injured and how to reduce the incidence of injury
Two prominent figures in the world of baseball mocap have been Dr. Glenn Fleisig and Dr. James Andrews, dating back to 1985 with their work at the American Sports Medicine Institute (“ASMI”).
We recently held a College Recruiting Seminar over Zoom with several of the best programs in the country to discuss the current state of recruiting and much more. Topics included (a detailed list is provided further down):
COVID-19 Recruiting Environment
New Tech Metrics
Miscellaneous Other Topics
You can enter your info below to receive email link access to this one-hour discussion and Q&A.
You are at home doing everything you can to stay athletic. You are working out (the best you can), getting your reps in, throwing/hitting in the backyard, and filming yourself so that you can make sure you’re not developing bad habits. But as the weeks go by, you continue to see lower throwing and exit velos.
Hitting an MLB fastball requires the application of a huge amount of energy in the blink of an eye- roughly 130ms to be exact. That’s about a 1/8th of a second. Only through a coordinated series of contractions involving not only muscles but joints and connective tissue traveling up the kinetic chain into the hands and ultimately the bat/ball can we achieve adequate bat speed and quickness to hit a baseball traveling at speeds north of 90 mph.
This article is meant to familiarize many of you with the 12 positions in hitting mechanics that we look at when analyzing video at RPP (it’s not a “how-to” blog on analyzing mechanics).
In review, the swing cycle is broken down into 2 phases:
The Stride Phase (linear)
The Swing Phase (rotational)
In Parts 1 and 2 we broke down the linear phase into 7 patterns/positions that I use as a point of reference when looking at mechanics. Today, we’ll finish up this 3-part series by taking a look at the Swing Phase (rotational).
By Nunzio Signore (BA, CPT, NASM, PES, FMS), Evan Klugerman (BA, Director of Hitting at RPP) and Bahram Shirazi (BSEE, MBA)
As an athlete, you are not able to move efficiently if your body isn’t in a position to do so. Incorporating assessments, strength training and data analytics into how we train players is a bit of an art. Since each and every player is different in every way, the key is to parse through the information and determine which pieces are relevant for each player. Below is a typical testing day for position players at our facility and it’s broken up into several sections:
By Evan Klugerman (BA, Director of Hitting at RPP)
HITTING IS HARD! Fortunately, technologies such as K-Motion, Blast and Rapsodo allow us to measure many metrics and movements, thus, giving the hitter a better chance to succeed. Unless you can understand and incorporate data into your training the value of data would be meaningless. I should also add that it is easy for hitters to get lost in the numbers unless the collective data is properly incorporated into their training.
As an athlete, you are not able to move efficiently if your body isn’t in a position to do so. In terms of timing, if your lower half isn’t in a strong stable position to efficiently transfer energy and allow the upper half to move, then you will have a tough time hitting at any level.